1.44″ floppy artloaders?
I take a perverse pleasure in writing ASM code. Recently I’ve been working with Playpower to develop some reasonable work-flow for developing a series of NES carts. There is a team of students trying to get proper C libraries compiling useful code for the NES, but while working on the hardware side of things I have re-visited the “un nes” project that I had done during my time in CADRE, and so I’ve had a creeping interest in writing ASM again.. (more…)