Bloxx: A bare-bones cross-platform OpenGL renderer via SDL

“Bloxx” compiles natively on both Win32 and MacOS (Code::Blocks project file included), provides a Window (thanks SDL), and render-context. It also allows and has example hooks for using post-OpenGL 1.1 extensions (VBO example included) across both platforms. Enjoy! It can be checked out from the repo here on Superluser.net.