Q2DM1

Q2DM1 is the name of the first of a series of “deathmatch” environments for the 1996 game Quake2 by id Software. At the time Quake2 was released real-time rendering technology on home computers wasn’t advanced enough to display much environmental detail. As a result, many games chose to simplify the architectural detail of the game environments to maintain a high frame-rate for more responsive player interaction. This was especially true of games where the game-play included direct competition between players. One of the most popular competitive computer game genres was (and continues to be) deathmatch, in which two or more players complete head-to-head or in teams. (more…)